![]() to work with.įWIW: Instant Mesh is pretty darn amazing, and can help you get some close-to-manually retpologised quickly, which then makes whatever approach you choose for auto UVing far more likely to succeed. The risk you run with auto meshing / auto UV methods is that if your initial geometry isn't already pretty well topologised, the resulting UVs will be. Most 3D DCC ( Digital Content Creation) tools ( Modo, Maya, 3DS, Blender, Cinema 4D) have their own discrete UVing toolsets, and many of those now have pre-canned UV unwrap commands - most of which you should be able to invoke from the command line. There are a number of auto meshing alternatives which can generate UVs (most of which will also do auto retopology which if your obj is from a 3D camera you will most likely need pretty badly) and MeshLab, MeshMixer, Instant Mesh all leap to mind.
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